Distant Worlds 2: A 4X King Not Quite Ready for the Throne

A 4X game that could be the best there’s ever been… if the designers would pivot their attention toward actually making things fun.

Odin Halvorson
7 min readNov 3, 2024

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One of my fleets attacks a strange alien space monster on the outskirts of a FRICKEN STAR.

Move over, Stellaris-there’s a new 4X champion in town.

Do you recall the first time you played the perfect strategy game? I’ve loved simulation-style games ever since I started playing Majesty on my dad’s old Compaq laptop back in the early 2000s. You could set your kingdom up and watch its little heroes and heroines wander around, tackling all manner of complexities on their own. It seemed magical.

A few years later, when Galactic Civilizations hit the scene, I fell for it hard, loving the feeling of having so much apparent depth in a galactic setting. As a die-hard fan of space opera, nothing could be as exciting as actually taking part in my own space empire!

And yet, over the years, I’ve found myself increasingly frustrated. There are too many abstractions in games like Stellaris for them to hold my interest for long. Though I’ve played Stellaris for hundreds of hours, I’ve recently found it nearly unplayable, since its gameplay loop is almost always exactly the same, and it feels too flat when it comes to…

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Odin Halvorson
Odin Halvorson

Written by Odin Halvorson

A futurist/socialist/fantasist writer, editor, and scholar. MFA/MLIS. Free access to my articles at OdinHalvorson.substack.com | More over at OdinHalvorson.com.